From a labour of love to a debut novel.

On May 22nd, 2026, I received an email from Flame Arrow Publishing in which was enclosed the cover of my debut novel, Seekers of the Fallen Stars. This is a moment which very few writers ever have. I imagine it’s not so different from the feeling a parent gets when they see the ultrasound of their child for the first time.
You might think that’s a bit hackneyed, but let me assure you that this book, like a child, was created from the most intimate parts of me. My thoughts, my beliefs, my experiences, my pain, and my passion are in these pages. And to see all of them summed up by a single image is both invigourating and humbling in equal measure.
Seekers represents the culmination of five years of career-building, ten years of focused writing, and a lifetime of reading, gaming, and dreaming. I’d like to tell you a little of how I got to this point.
I’m not going to be the dick who says, “If I can do it, so can you.” The harsh reality is that not everyone can do this, not everyone will get to have that moment of seeing the beautiful cover of their first book. But if, in my experiences, there’s something that resonates with you, that helps you in your own voyage, surely it is worth sharing.
Disney‘s Last Minute Tie-In



You will, of course, remember a little film that released in July of 2003 called Pirates of the Caribbean: The Curse of the Black Pearl. This film single-handedly resurrected the swashbuckler genre and redefined its formula for modern audiences. To this day, there has not been a single pirate-related piece of media released that has not been informed by the visual language of PotC.
What you might not know, however, is that the same month that Curse of the Black Pearl released, a tie-in game quietly slipped onto game shelves called Pirates of the Caribbean. This game, as it turned out, was made by Russian developer Akella, and up until a couple weeks before the film released, was actually titled Sea Dogs 2.
You see, Disney had absolutely no faith in PotC. They believed it would be a flop, and so their promotion of the film was halfhearted. They realized they had no tie-in material, so they contacted a developer (Akella) who was working on a pirate game, paid them a sack of cash and said, “Hey, can you tweak the story of your game so that it aligns with our movie?”
What was Akella gonna do, say no?
It just so happened that Sea Dogs 2, by some friggin’ miracle, had a story which almost perfectly mirrored Curse of the Black Pearl: a ship called the Black Frigate plundered an ancient Incan temple and stole the artifacts of the temple’s builders. In retribution, the gods of the Incan people cursed ship and crew to a living death until such time as they returned what they stole.
Change the Black Frigate to the Black Pearl, her captain’s name from Balthazar to Barbossa, and throw in a thirty-second bit of narration by Keira Knightley, and Disney had themselves a tie-in game juuuuust in time for the release of their silly pirate movie.
(Whaddya mean the game takes place a full hundred years before the movie? Who’s gonna know?)
I played the hell out of this game when I was little. It scared the bejeezus out of me. These days, liminal spaces from childhood are all the rage: the labyrinthine corridors of House of Leaves‘ titular residence, the concrete playgrounds of Control‘s Oldest House, and the off-yellow sprawl of the Backrooms.
For me, the liminal spaces which hold my mind prisoner are the jungles and towns of Akella’s Pirates of the Caribbean.
I keenly remember walking through jungles with my officers and sprinting like hell past groups of bandits to the safety of town, or accidentally discovering the dungeons of Oxbay and soiling myself when a skeleton in a tricorn came at me with a sword. And the music.
My God, the music!
This game had some of the catchiest, most exciting tracks I remember hearing in a game. Between this, Warcraft III: Reign of Chaos, and Star Wars: Knights of the Old Republic, I had some of the best childhood soundtracks a boy could wish for.
Have a listen, and tell me this isn’t great stuff.
Menu Theme
This track fills me with such longing to see the pyramids of South and Central America.
Town 1
This one has me swaggering down the street like Dr. Livesey.
I think, between this game and the film it was tied to, the seeds of my later interest in pirates, windjammers, and Naval history were sown. But it would be another two decades before they bore fruit.
The Learning Curve
Throughout my late teens and early twenties, I wrote almost exclusively novels.
I fell victim to that seductive dream most young writers have of crafting that exquisite First Novel, taking the world by storm, and becoming a household name. Not that the dream is bad–on the contrary: it’s excellent fuel for the fire of creative passion. But that doesn’t make it any more attainable. Those who succeed on their first try are as rare as unicorns, and they don’t always have the most consistent of careers.
“Early failure is healthier than early success.”
Chris Hadfield
I’ve lost count of how many drafts of science fiction and fantasy “masterpieces” I wrote in college and university, but sometime around my 24th birthday, I realized that my writing skills weren’t improving. I resolved, then, to try a completely different approach.
A word to you aspiring writers out there: there’s no “one-size-fits-all” career path. There is no teacher, no book, no guru who can give you the “optimal” system of creating stories–though many will try to sell you just such an idea. Discovering your process is a matter of trial and error.
However… there is one thing which I recommend which always seems to benefit writers who try it.
Start by writing short fiction.




Writing a novel is a big time- and energy-sink, and if you’re a writer still learning your craft, there’s a very small return on investment when it comes to building your skills.
The best thing most young writers can do is begin small: write a 1000-word story. That’s about four pages. The tiny scale forces you to be economical, to set the scene, describe the characters, and kick off the plot as quickly as you can.
Then, when you feel confident, expand: scale up to 2000, 3000, 4000, 7000, 10,000 words incrementally, and keep experimenting with different lengths. Short stories allow you to try and fail repeatedly in a short span of time, and also provide endorphin boosts more often because you can complete many of them in a short span of time.
Consider: in the time it takes you to write a novel, you can write as many as 80 short stories.
1 novel.
80 short stories.
Which do you think is going to help you improve faster?
You can also submit short stories to magazines and anthologies to start getting your name out there and develop a thick skin toward rejection. All of this will serve you well, both in your career and life.
There are many writers out there who attained early success with a breakout novel who, by their own admission, cannot write short fiction. They wrote a big book when they were young, got lucky with an agent or publisher, and continued writing at that scale into their 20s, 30s, and 40s.
- If you start out writing short fiction, you can easily scale up.
- If you start out writing long-form fiction, it is hard to scale down.
My aspiration when I was 24 was to develop my craft, not try to swing a novel and hope for the best. So I focused exclusively on short fiction, and through short fiction, I learned:
- How to do more with less
- How to write character arcs
- How to plot stories
- How to write a series of interconnected stories
- The kinds of stories I enjoyed reading and writing (and the kinds I didn’t)
- The sorts of messages I wanted to spread with my writing
- That I am, at heart, an optimist, and want to tell optimistic stories
- How to market myself
All these came into play in late 2023 when I eventually did return to novel writing.
2023: The Dwindling Days
September 2023.
Leila Batten, my boss at the Whitehouse Meats Butcher Shop in the St. Lawrence Market, unable to find a buyer for her shop, elected to close it completely and retire from the market. I suddenly found myself out of a job, but with a little money to float on.
Since I had the time now, and since I’d grown so much as a writer in the past three years, I decided to finally try writing a novel again. Something small–maybe 70,000 words. And it wouldn’t be some project which I thought “might be marketable” or “might be popular”. I’d write purely from a place of passion, satisfying no one but myself. After all, that was how I broke into professional short fiction writing with “EDIE”, my first major sale to Analog.
But what to write?


As a child, I had no idea that Pirates of the Caribbean was originally part of the Sea Dogs series. These days, PotC/Sea Dogs 2 is a hard game to find; lost in the sea of licensing, it is, for all intents and purposes, abandonware.
In 2023 I felt the need to play it again, but I couldn’t find it. Instead, I found Sea Dogs: To Each His Own, a roleplaying game which is a Eurojank classic. Despite many frustrations with the interface and quests, I nevertheless was captivated by the world Sea Dogs: TEHO presented. Through it, I discovered a love of nautical fiction, including Patrick O’Brian‘s Aubrey & Maturin books (better known as Master and Commander) and C.S. Forester‘s Horatio Hornblower series.
Engrossed in sailing ships and stormy seas, I decided to write a nautical fantasy with a mid-18th century Caribbean atmosphere. That was the answer to my first question.
Now the second: do I set it in the real Caribbean, or a secondary world?
I immediately discarded the idea of using a real historical setting. The Caribbean has been the site of some of the most appalling genocides in the long dark catalogue of human misery, and given that I’m a white-as-bread descendent of the British Isles, I felt it would be wrong to use someone else’s history as my personal plaything.
Plus, with a secondary world setting, I could still deal with serious issues, but in a manner and pace of my own choosing, and I wouldn’t be treading upon anyone’s real–and personal–history.
I was actually able to resurrect a world I’d created for The Journeyman and the Bear, a series of short stories I’d written in high school and college–and one which I now realize was also inspired by my time playing PotC/Sea Dogs 2.
So, late on the night of December 28th, 2023, with the snow falling heavily outside and the wind howling like a tortured voice from the past, I sat down on the sofa in my parents’ living room and wrote the outline to Seekers of the Fallen Stars.



2024: A Year of Darkness and Wonder
I wrote the bulk of Seekers in almost exactly nine months, starting December 28th 2023, finishing on or about September 15th 2024.
Many things happened in that time.

I couldn’t work in my chosen field: media. Unbeknownst to me, I’d graduated into one of the worst job markets in Canadian history, and my financial prospects looked grim–still do, if I’m being honest. My inability to provide for myself or find steady income meant I had to continue living with my family. All of this contributed to some of the worst episodes of depression and anxiety I’ve ever experienced. My sense of self-worth steadily weakened.
Through all that, the thing which got me up in the morning was my novel. Seekers was the only thing on my brain. It consumed my every waking thought, and sometimes made its way into my dreams. It was the first thing I thought of when I got up and the last before I went to bed. It energized me and gave me a reason to keep going.
The rest of humanity was still sloughing off the long time-skip of COVID-19, and 2024 offered miracles to help us shake the cobwebs:
I witnessed my first eclipse on April 8th–an event which made its way into the novel.
A new comet came to visit us in the form of Tsuchinshan-ATLAS.
Solar winds created some of the brightest aurorae in living memory.
If I can say one thing about 2024, it is that I lived, in every sense of the world: I survived my inner demons, accomplished a dream I’ve had for a decade, and saw things that restored my sense of wonder. For all the difficulties I was fraught with, both mentally and financially, I cannot help but think of that year as the time when I finally began to bloom.
And Seekers was there, a constant companion, a source of endless joy.
2025: Flame Arrow

“A story is not a machine that does what you tell it. A story is a beast with a life of its own. You can create it, shape it, but as the story grows, it starts wanting things of its own. Change one thing and you set off a chain reaction of events that spreads through the whole thing. The characters have to be true to themselves. The events have to follow a logic that fits the story. A single flaw and the magic is gone. The story dies.”
After finishing the third draft of Seekers in September 2024, I took a few months to relax and recharge. In the start of 2025, I reached out to Rae Oestreich, a fellow writer who attended Clovis Editorial‘s Group Coaching sessions with me, and took her up on the offer of letting her beta-read my book.
When she finished, she had many good notes, but the one which stuck in my brain was this:
“Why does it have to be one book?”
Few questions have I ever loved more, and few have I ever loathed more. Because Rae had a good point: the current draft of Seekers was a bloated, overlong mess with a rushed ending, over 120,000 words in length. So, I cut it in two around the 100,000 word mark, and sat with it…
And sat with it…
And the damnedest thing happened: I realized it needed to be two books.
I wrote a fourth draft, and then a fifth (which was really just a reassembling of the plot structure of the fourth), sent it to Genevieve Clovis for a copy edit, and then in May, I began querying.
Would You Like to Know More?
“Querying” is the process by which an author sends out a query letter and a sample of their manuscript to an agent or editor. It basically says, “Here’s what my book’s about, here’s why I think it’s a great fit for your agency to represent (or your publishing house to publish), and here’s my publishing history.”
I sent my package out to ten agents both in Canada and the States. Half didn’t reply, and the other half rejected me. By this point, October was coming around and with it, Can*Con, so I decided to put queries on hold until after I gathered more information about publishing from the panels in Ottawa.
While I was walking the Vendors’ Hall with my Genevieve and Rachel MacLean (another Clovis Editorial alum), I spotted a new title by Rich Larson being sold at a table. The title was The Sky Didn’t Load Today and Other Glitches. The table was Flame Arrow Publishing. As I stepped closer, the man behind the table, Dave Dufour, spoke to me.
Our conversation went something like this:
Dave: “Reader or writer?”
James: “Well, both actually.”
Dave: “Nice. What have you written?”
James: “I’ve published some stories in Analog, a few other international markets. And recently I completed a 100,000 word fantasy swashbuckler about found families and inherited trauma.”
Dave: “Oh, you should definitely query us.”
James: (Eyeing the lengths of the other books on offer) “100,000 words…?”
Dave: “Yeah, we’re looking for works in that range. But you should definitely do it, like, now, because we’re opening queries November 1st.”
James: “Oh, wow, okay, I’ll get right on it.”
Dave: “Let me give you my card…”
You might think it strange, but I’ve always been able to sense the moments when my life changes direction. It’s like a subtle itch at the back of my skull. It usually happens when I meet someone new, or exchange correspondence with them.
I spoke to three other publishers while at Can*Con, and I only got that feeling from Dave at Flame Arrow.
So, as soon as I got back to Toronto, I watched George Springer hit the home run that sent the Blue Jays to the World Series.
And then I wrote my query letter–and it was a home run, too.
Baseball players talk about seeing the perfect pitch coming, the one they know is gonna be a homer even before they swing. I got that feeling whilst writing my query letter to Flame Arrow. Normally I try not to get my hopes up, but as I wrote the words, I couldn’t help but feel as if the universe had shown me the way.
I was leery of that feeling, especially in light of the Blue Jays narrowly losing the World Series to the Dodgers. What had seemed like a storybook ending was ripped away from us Toronto fans at the last moment, and as November turned into December and Christmas neared, I began to fear that my hopes for Seekers would be dashed as well.
December 8th, 2025 — 1:00 p.m.
Hi James,
Thank you again for sending Seekers of the Fallen Stars. Our team has now completed the full evaluation, and we’re really pleased with the strength of both the premise and the execution. The manuscript shows clear potential for our catalogue, especially with its imaginative worldbuilding and reflective themes that align closely with Flame Arrow’s editorial direction.
We’d love to move forward and discuss acquisition with you.
Dave
710 days since I wrote the first words of Seekers, I received an acceptance letter for it.
I wrote and sold a novel in less than two years.
There are writers who don’t get there in ten years.
There are writers who don’t get there in twenty.
There are writers who never get there.
I got there in 710 days. I got there in less than two years.
I don’t write these words to brag, but to reaffirm my success. There were times when the only thing which got me out of bed, the only thing that kept me sane, the only thing that brought me joy, was writing this book. For nine months, it was my life entire. And even after signing the contract, the old demons of self-doubt and anxiety crept in.
Humility is a virtue, and is right and healthy, but it is also right and healthy for us to speak boldly of our triumphs, to ourselves and others, so that we may resist the demons–both within and without–that try to erode our sense of self worth.
Seekers was a labour of love, and if I’m being honest, I never believed I’d be able to sell it, at least not right away. Few publishers will buy a book over 100,000 words in length from a new novelist. I thought for sure Seekers would end up on the backburner while I wrote and queried a shorter, tighter novel.
The fact I sold it right out the gate tells me two things:
- I am a good writer
- The Canadian indie publishing scene shows more imagination than the Big Five
I’m glad I ended up with a small Canadian publisher. The work these houses are doing is innovative and exciting, and they take a great interest in the development of their creators. I’m looking forward to a lasting partnership with Flame Arrow.
The Voyage Continues…

Ten years ago, I fantasized about publishing a novel. I was very impatient and thought–as doubtless millions of young writers have thought–that I could get to the finish line quicker than others had before me, that I would be a household name by the time I was twenty-five.
If I could go back and give myself three pieces of advice, it would be these:
- Learn to love the journey. Each day you get to sit at a desk and put words on a page is a treasure. Not everyone has the time or freedom to do that.
- Start small. Work on the smallest scale you can, and then expand from there.
- Try everything. Opportunities surround you. Listen. Be attentive. Be ready at all times to leap at a chance to get your work into the world.
Having read all this, scroll back to the top and look at the cover again, and think about all the things that had to happen, all the strife, all the lucky turns of fate, for that image to exist.
I know I will.




























